Which equipment do I need ?
You need 2 components to run the ATLASrift application:
- A PC equipped with a good graphics card: standard PC/laptops are not sufficient, people will get sea sick. Specs can be found here.
- A VR headset: the immersive effect is maximal with the consumer version of Oculus Rift [on sale here ], but ATLASrift can also be run with HTC vive and with the Oculus development version DK2 (which is officially sold out and needs an extra controler, for example this one).
How do I run ATLASrift ?
The first step is to install Oculus Rift on your PC. Then, simply download the latest version from this link.
There are two versions: one that is universal and works with all hardware (OR, HTC vive, no VR at all), the second is OculusRift specific. Simply unzip the file and start the executable. No need to compile, unless of course you want to controbute to the project development.
How can I contribute to the project ?
The application was developed using Unreal Engine https://www.unrealengine.com/ and mainly targeting OculusRift. Contributions are very welcome, check the "Credits and Contacts" tab for more information. Source code may be obtained from https://github.com/ivukotic/ATLASrift.
How can I get the application auto-update ?
Simply send to Ilija Vukotic (email@example.com) the mail you used to register with Oculus. He will send you an invitation for the beta tester. In that way you will be always have the application auto-update.
What shall I see ?
In the early versions of ATLASrift you will visit the underground ATLAS experiment installations - the detector, the cavern and side galleries - and see how LHC collision events fit into the picture.
In 2016/2017 two surface areas were added: the ATLAS control room, where you will learn more about ATLAS data treatment, and the CERN globe of inovation where a virtual exhibit features detector element and the collaboration history.