A lot of developments lately! The in-app menu's got completely redesigned, both outside and inside. Additional graphics modes: translucent, wireframe, solo give a whole new level of experience and usability. A really great contribution comes from Dale Mertes (dale AT uchicago.edu), University of Chicago scientific visualization expert. Vladimir Cerovic (nvidiatech AT gmail.com) He drastically reduced complexity of all the subdetectors and made UV unwraps of these really complicated shapes. Hope to see performance shoot up and make for an enjoyable experience even on less than high-end graphics cards. The new realease is less than a two weeks away...
After two weeks delay, the ATLASrift application was approved and published in Oculus Share:
This is a prerelase version which works with pre-0.6 oculus runtime. Version compiled for runtime 0.7 and packed for Windows 10 is almost ready. The 0.7 is a huge improvement, application is smoother and debugging screens for measuring latences etc are really helpful...
The first Pre-Release was just submitted for a review to OculusShare!
Last developments to go in:
- Possibility to change graphics and audio settings.
- Cleaned up tour.
- Added two "real" people :)
A lot of interest today at DPF 2015 poster session. I could never get tired of listening: "Amazing!", "Oh!", "Oh god!", "Wow...". But explaining even just the basics for 6 hours, made me loose my voice and my legs to start complaining. Here just a few photos:https://www.facebook.com/media/set/?set=a.10153020632940205.1073741853.5... and one video: https://youtu.be/VbSZhLr25E4